SCHiM

SCHiM is a game about jumping from shadow to shadow in a relaxing and lively environment. This 3D platformer adds light, shadow, and animation elements directly to the gameplay, delivering a unique experience complemented by its innovative art style and sound design.

Ambient

Indie Game

Platformer

My role

Music Composer, Music Producer

Goals

Develop a musical work that perfectly complements Schim's unique art, while also having a style and rhythm perfectly suited for the game's pacing

Country

Netherlands

Project duration

2022-2024

Release date

07.18.24

SCHiM

SCHiM is a game about jumping from shadow to shadow in a relaxing and lively environment. This 3D platformer adds light, shadow, and animation elements directly to the gameplay, delivering a unique experience complemented by its innovative art style and sound design.

Ambient

Indie Game

Platformer

My role

Music Composer, Music Producer

Goals

Develop a musical work that perfectly complements Schim's unique art, while also having a style and rhythm perfectly suited for the game's pacing

Country

Netherlands

Project duration

2022-2024

Release date

07.18.24

SCHiM

SCHiM is a game about jumping from shadow to shadow in a relaxing and lively environment. This 3D platformer adds light, shadow, and animation elements directly to the gameplay, delivering a unique experience complemented by its innovative art style and sound design.

Ambient

Indie Game

Platformer

My role

Music Composer, Music Producer

Goals

Develop a musical work that perfectly complements Schim's unique art, while also having a style and rhythm perfectly suited for the game's pacing

Country

Netherlands

Project duration

2022-2024

Release date

07.18.24

SCHiM

Aether Studios is creating the next generation of platform fighter. Currently targeting 2024, our goal is to create our dream fighting game by taking our successes from Rivals of Aether and expanding on the formula in all the right ways for Rivals 2.

Ambient

Indie Game

My role

Music Composer, Music Producer

Goals

Create the game's soundtracks in accordance with the aesthetics and themes established by the client

Country

Netherlands

Project duration

2022-2024

Release date

07.18.24

Album track samples

Duin

00:00 / 00:00

Lelie

00:00 / 00:00

Druppel

00:00 / 00:00

SCHiM

Aether Studios is creating the next generation of platform fighter. Currently targeting 2024, our goal is to create our dream fighting game by taking our successes from Rivals of Aether and expanding on the formula in all the right ways for Rivals 2.

Ambient

Indie Game

Acoustic Instrumental

My role

Music Composer, Music Producer

Goals

Create the game's soundtracks in accordance with the aesthetics and themes established by the client

Country

Netherlands

Project duration

2022-2024

Release date

07.18.24

Album track samples

Duin

00:00 / 00:00

Lelie

00:00 / 00:00

Druppel

00:00 / 00:00

Album track samples

Duin

00:00 / 00:00

Duin

00:00 / 00:00

Lelie

00:00 / 00:00

Lelie

00:00 / 00:00

Druppel

00:00 / 00:00

Druppel

00:00 / 00:00

About the project

SCHiM was a very meaningful project for me, as it was not only the first professional project I worked on, but I also had the great privilege of contributing to its aesthetic conceptualization and composing a large part of the music from scratch. Its minimalist and colorful visuals always captivated me, and with its indie approach, we had significant creative involvement in shaping the game.

Schim - Gameplay screenshot

Schim - Gameplay screenshot

Having developers with great taste in music is a delight, and also a hefty challenge. Through them we were introduced to the works of Rei Harakami, and adapting his style to something that would feel and sound good in a game has been some of the best fun experiences.

Rei Harakami photo

Rei Harakami photo

"Receiving fresh compositions from Gabriel were exciting moments in SCHiM's development! Gabriel manages to create iconic and fantastic pieces of music; he paid close attention to our feedback and the musical inspirations that we shared."

Ewoud van der Werf

Schim's Director

"Receiving fresh compositions from Gabriel were exciting moments in SCHiM's development! Gabriel manages to create iconic and fantastic pieces of music; he paid close attention to our feedback and the musical inspirations that we shared."

Ewoud van der Werf

Schim's Director

"Receiving fresh compositions from Gabriel were exciting moments in SCHiM's development! Gabriel manages to create iconic and fantastic pieces of music; he paid close attention to our feedback and the musical inspirations that we shared."

Ewoud van der Werf

Schim's Director

I've worked with amazing games

I've worked with amazing games

I've worked with amazing games

I've worked with amazing games

Have a cool music idea?
I can help you.

Please, contact me using the contact form or send me
an email anytime. I’ll be happy to get back to you.

gabriel.m.santos@unesp.br

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Contact form

Have a cool music idea? I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy e-mail

Copied

Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy

Copied

Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy e-mail

Copied

Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy e-mail

Copied

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© 2025 Gabriel Marques

© 2025 Gabriel Marques

© 2025 Gabriel Marques

© 2025 Gabriel Marques

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