About the project
That was the third game of the series, and the goal was to create a modern game with an aesthetic reminiscent of the early electronic games from the Atari era. I remember joining the project while it was already underway, with Rafael and the other team members already working on creating and arranging classic themes from the series to fit the game's conceptual vision. I believe this was when I really became involved, as I had to help craft a retro solution for the game while making it sound like a modern title.
During the project, as the clients were looking for something very 'retro,' we decided to create the arrangements entirely in chiptune using a tracker, with Goulart handling the initial part. My role was to creatively mix these channels so they sounded well-spaced and modern, while also complementing them with additional layers of HD instruments. It was a truly unique, creative, and fun experience!








