Rivals of Aether II

Aether Studios is developing the next generation of platform fighter. With an initial release in 2024, their goal is to create their dream fighting game by building on the successes of Rivals of Aether and expanding the formula in all the right ways for Rivals 2.

Electronic

Fighting Game

Retro

My role

Music Arranger, Music Producer

Goals

Bring a modern approach to the themes and arrangements of the first game, while keeping its signature fast-paced retro aesthetic.

Country

EUA

Project duration

2022 - 2024

Release date

10.23.2024

Rivals of Aether II

Aether Studios is developing the next generation of platform fighter. With an initial release in 2024, their goal is to create their dream fighting game by building on the successes of Rivals of Aether and expanding the formula in all the right ways for Rivals 2.

Electronic

Fighting Game

Retro

My role

Music Arranger, Music Producer

Goals

Bring a modern approach to the themes and arrangements of the first game, while keeping its signature fast-paced retro aesthetic.

Country

EUA

Project duration

2022 - 2024

Release date

10.23.2024

Rivals of Aether II

Aether Studios is developing the next generation of platform fighter. With an initial release in 2024, their goal is to create their dream fighting game by building on the successes of Rivals of Aether and expanding the formula in all the right ways for Rivals 2.

Electronic

Fighting Game

Retro

My role

Music Arranger, Music Producer

Goals

Bring a modern approach to the themes and arrangements of the first game, while keeping its signature fast-paced retro aesthetic.

Country

EUA

Project duration

2022 - 2024

Release date

10.23.2024

Rivals of Aether II: Arrival

Aether Studios is creating the next generation of platform fighter. Currently targeting 2024, our goal is to create our dream fighting game by taking our successes from Rivals of Aether and expanding on the formula in all the right ways for Rivals 2.

Electronic

Fighting Game

My role

Music Arranger, Music Producer

Goals

Create the game's soundtracks in accordance with the aesthetics and themes established by the client

Country

EUA

Project duration

2022 - 2024

Release date

10.23.2024

Rivals of Aether II: Arrival

Aether Studios is creating the next generation of platform fighter. Currently targeting 2024, our goal is to create our dream fighting game by taking our successes from Rivals of Aether and expanding on the formula in all the right ways for Rivals 2.

Electronic

Fighting Game

Retro

My role

Music Arranger, Music Producer

Goals

Create the game's soundtracks in accordance with the aesthetics and themes established by the client

Country

EUA

Project duration

2022 - 2024

Release date

10.23.2024

Album Track Samples

Adventurous Gale

00:00 / 00:00

Adventurous Gale

00:00 / 00:00

Adventurous Gale

00:00 / 00:00

Iridescent Fist

00:00 / 00:00

Iridescent Fist

00:00 / 00:00

Iridescent Fist

00:00 / 00:00

War of Rivals

00:00 / 00:00

War of Rivals

00:00 / 00:00

War of Rivals

00:00 / 00:00

About the project

Rivals was probably the largest project I’ve worked on in terms of scope and its existing fame from the first game. It is a beloved title among fans, featuring very unique mechanics and aesthetics. I was brought on to help make the arrangements alongside Langoni, Goulart and Flashygoodness, the lead composer of the first game, who had crafted several iconic themes and established the musical identity of the series.

Rivals of Aether 2 - Gameplay screenshot

Rivals of Aether 2 - Gameplay screenshot

Rivals of Aether 2 - Gameplay screenshot

Rivals of Aether 2 - Gameplay screenshot

Our task for this second game was to create new, more modern arrangements of both classic and new themes, aiming to align the visual upgrade of the game with its sound. I specifically worked on arranging, directing recording sessions with musicians, mixing, and other music-related tasks. A unique aspect of this project was being able to interact with and build upon the channels created in chiptune, while layering modern sounds on top. I would say the keyword for this project was the seamless blend of retro and modern.

Blending retro and modern sounds inside DAW

Blending retro and modern sounds inside DAW

Blending retro and modern sounds inside DAW

Blending retro and modern sounds inside DAW

I've worked with amazing games

I've worked with amazing games

I've worked with amazing games

I've worked with amazing games

Have a cool music idea?
I can help you.

Please, contact me using the contact form or send me
an email anytime. I’ll be happy to get back to you.

gabriel.m.santos@unesp.br

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Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

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Copied

Contact form

Have a cool music idea? I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy e-mail

Copied

Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy

Copied

Contact form

Have a cool music idea?
I can help you.

Please, contact me using the form on the right or send me an email at any time and I will be happy to get back to you.

gabriel.m.santos@unesp.br

Copy e-mail

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Contact form

© 2025 Gabriel Marques

© 2025 Gabriel Marques

© 2025 Gabriel Marques

© 2025 Gabriel Marques

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